Game Information

Create Computer Games - Get Started on Creating Your Own Virtual Worlds


I've always loved video games, ever since I first played them on a friend's computer in the afternoon after elementary school. There's something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I've also always wanted to make games myself but, until recently, didn't have the technical knowledge to do so. Now, I'm a second year software engineering student, so if I weren't able to code a game without too many dramas there'd be something drastically wrong. But what about the common person: the person for whom the term 'memory leak' conjures up images of their grandfather, 'pipeline' is where the water flows, and 'blitting' is unheard of? Well, everyone can get in on the game creation process, and you don't even need to learn 'real' programming to do so.

So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight, you can jump on in and slap a game together. However, unless you get ridiculously lucky, the best works are usually the ones that have been well thought out beforehand.

There are two methods of planning a project. You can start from a known technological standpoint and build your project on top of that or you can just go for the design, add as many features and ideas as you like, and then remove the ones that you can't use when you've decided on the technology you're going to implement the game with. In general, the second type is probably the best one to go with when designing games. When you're first starting out however, the first option will save you many headaches.

So, for a first game you're going to want a pretty simple idea. Don't get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you're not going to be able to create a real world simulator with fifty billion virtual people all interacting real time with your actions having a butterfly effect on the future of the virtual universe when it's just your first game. Really. Many people try it; none that I know of have succeeded. Imitation is the best way to start out. Simple games such as 'Space Invaders', 'Tetris', 'Pacman' or even 'Pong' are great places to start. All are largely simple to create but have some inherent challenges. 'Pacman' for example, requires path finding for the ghosts. I recommend that you start even simpler than that for your very first attempt. 'Space Invaders' is a nice point to jump in. You can make a simple, complete game without much effort and it's almost infinitely extensible.

If you're stuck for an idea, pick a genre that you enjoy. Do you love adventure games such as 'Monkey Island', 'Grim Fandango', 'Space Quest', 'King's Quest' etc.? Design one of those. Are you into fighting games like 'Street Fighter', 'Tekken', 'Soul Calibur', 'Mortal Kombat' and so on? Come up with an idea for that. Do you like first person shooters such as 'Quake', 'Half Life' or 'Doom'? I don't recommend it as a first project, but you can always give it a go. Feel free to be as generic as you like, this is a learning experience after all.

Now that you have your idea it's time to flesh it out. Don't worry about the technology or the fact that you may not know how to actually implement a game just yet, just grab yourself some paper and a pencil and go crazy with ideas. Describe the main characters, game play, goals, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail so that someone can read through the notes and play through the game in their head with relative accuracy. Changing game design during the coding process is almost always a bad idea. Once it's set, it should remain set until the tweaking phase (I'll go into this more later) or you're likely to enter 'development hell', where the project goes on and on; more and more work is done with less and less outcome.

At the end of this period of your game creation, you should have the following:

- A written outline of the game's characters and possibly a sketch or two (be they space ships, yellow circles, cars or the prince of the dark kingdom of Falgour, you need to know who or what the player will be and who they will compete against)

- A written outline of the story (if there is one, this isn't too vital for 'Space Invaders' or 'Tetris', but for 'Uber Quest: An Adventure of Awesomeness' it's a really good idea)

- A description of game play, written or storyboarded. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showing the flow of action and short written descriptions detailing the events occurring in your image (because some of us aren't fantastic artists and our images can be a little? open to interpretation?)

Now that you have a fleshed out idea, it's time to work out how this will all get put together. If you've gotten to this point and are worried that you're going to have to spend years learning complex programming languages in order to implement your idea, fear not! Others have already done the hard yards for you. There are many RAD (Rapid Application Development) Tools available for game creation, a number of which are available for free online. Some of them still require you to learn a 'scripting language' (a simplified programming language made for a specific task) but in general this isn't too complicated or involved. I've compiled a brief list of some of these I have found at the end of the article. The free ones are listed first, organized by game genre.

Well, that should be enough to get you started in the creation of your game. The most important thing to remember once you've gotten this far is that you need to complete your game. Many people start a project and then lose interest and it fails, or they keep moving on to one new project after another without finishing anything. Start small, build a working (if simple) game that is, above all else, complete. When you get to this stage you will always have a huge number of things that you wish to change, fix etc. but you'll get a great feeling from knowing that it is, in its way, finished.

From this point, you can start the tweaking phase. Play your game a few times and ask others to do the same. Take note of what isn't fun or could be better and change things here. At this stage, it is more important than ever to keep backups of previous versions so that if a change doesn't work you can go back and try something different without losing any of your work. It is at this point that you can add all new features, improve graphics and sounds, whatever you please, safe in the knowledge that you're working on a solid foundation.

When you're happy with your game, why not share it with the world? There are many cheap or free places out there for you to host your files on and then you can jump on link lists and forums and let everyone know about your creation. Well, I hope that this has been a helpful introduction into the art of creating games. It's a great deal of fun, and can open whole new avenues of creative expression for you to explore. Jump in and have fun!

Links:

General Game Creation: (Tools that allow easy creation of many different game types) Game Maker: http://www.gamemaker.nl MegaZeux: http://megazeux.sourceforge.net/

Adventure Games: (Games such as Monkey Island, King's Quest, Space Quest etc.) Adventure Game Studio: http://www.bigbluecup.com AGAST: http://www.allitis.com/agast/ 3D Adventure Studio: http://3das.noeska.com/ ADRIFT (for text adventures): http://www.adrift.org.uk/

Role Playing Games (RPGs): (Games such as Final Fantasy, Breath of Fire, Diablo) OHRPG: http://www.hamsterrepublic.com/ohrrpgce/ RPG Toolit: http://www.toolkitzone.com/

Fighting Games: (Games such as Street Fighter, Mortal Kombat, Tekken, Soul Calibur etc.) KOF91: http://sourceforge.net/projects/kof91/ MUGEN (unfortunately the site is largely in French): http://www.streetmugen.com/mugen-us.html

Side-Scrolling Games: (Games such as the 2D Mario Games, Sonic the Hedgehog, Double Dragon etc.) The Scrolling Game Development Kit: http://gamedev.sourceforge.net/

There are many others available as well. One particularly useful site for finding game creation tools is: http://www.ambrosine.com/resource.html

Also of note, although not freeware, are the excellent game creation tools available by Clickteam at: http://www.clickteam.com/English/ Klik and Play and The Games Factory in particular are the programs to have a look at and download the free demos of.

If you really want to do things right and program the game yourself, there are some excellent programming resources available at the following locations:

Java Game Programming: http://fivedots.coe.psu.ac.th/~ad/jg/ http://www.gamedev.net/reference/articles/article1262.asp http://javaboutique.internet.com/tutorials/Java_Game_Programming/

Visual Basic Game Programming: http://markbutler.8m.com/vb-tutorial.htm

C++ Game Programming: http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm http://www.rit.edu/~jpw9607/tutorial.htm

General Information: http://www.gamedev.net/ http://www.gamasutra.com/

Daniel Punch M6.Net http://www.m6.net Daniel Punch is a university student learning how to make a living through having fun.


MORE RESOURCES:

Aljazeera.net

Stern considers NBA games in London possible before 2012 Olympics
The Canadian Press, LONDON - 1 hour ago
LONDON — NBA commissioner David Stern said Sunday the league likely would play regular-season games in London before the British capital hosts the 2012 ...
NBA begins expansion into China Examiner.com
AEG and NBA China Form Joint Venture MarketWatch
NBA Commish: London On Radar for Regular Season Game Cleveland Leader
BBC Sport - Basketball 24/7
all 223 news articles


The Associated Press

A Latino edge for 2016 Games?
Chicago Tribune, United States - 10 hours ago
In a 25-minute showcase, officials reiterated that they have stayed true to the global template for a successful Games with a compact set of venues, ...
Ueberroth goes on offensive in IOC money dispute The Associated Press
The Buzz: Ueberroth goes on offensive Kansas City Star
Next president may sell Chicago 2016 bid to IOC International Herald Tribune
Newsweek - USA Today
all 157 news articles


Tampabay.com

ALCS notebook: Games will be cooler in Boston
Kansas City Star, MO - 19 hours ago
The teams have today off, just workouts, before Monday’s game three — and maybe the Rays can use the time to get used to the weather change. ...
All around the Trop, signs of the times SportingNews.com
Big games, and an identity, for the Trop MLB.com
Rays 9, Red Sox 8: Tampa Bay walks off with a win Providence Journal
New York Times Blogs - Ottawa Citizen
all 697 news articles


Seattle Post Intelligencer

OT: College Football games discussion, Oct 11th
SF Illustrated - 1 hour ago
OK started a fresh thread to discuss this weekend's games- there are some really good ones on the schedule for tomorrow with oklahoma-texas (#1 versus #5! ...
Video: No. 5 Texas Upends Top-ranked Oklahoma AssociatedPress
Saturday's top TV games San Francisco Chronicle
QBs for Longhorns, Sooners at top of their games Fort Worth Star Telegram
USA Today - Barre Montpelier Times Argus
all 1,562 news articles


Boston Globe

Phils' Manuel won't miss any NLCS games to attend services for mother
ESPN - Oct 11, 2008
Philadelphia Phillies manager Charlie Manuel will not miss any NLCS games to attend the funeral of his mother, June, who passed away before Game 2 on Friday ...
Phillies Notes: Phils' Manuel won't miss any games Philadelphia Inquirer
Manuel won't miss any games Cherry Hill Courier Post
Manuel, Victorino won’t miss any games The News Journal
Contra Costa Times - Philadelphia Daily News
all 672 news articles


NOTEBOOK: Big games agree with Youkilis
Newsday, NY - 13 hours ago
BY KAT O'BRIEN | kat.obrien@newsday.com Youkilis went 3-for-4 in Game 1 Friday, marking his third straight three-hit game in ALCS play. ...
Francona tweaks the lineup Boston Globe
all 41 news articles


NDTV.com

C’wealth Youth Games begins
Hindu, India - 56 minutes ago
LEADING THE WAY: Ace swimmer Virdhawal Khade was India’s flag-bearer at the opening ceremony of the 3rd Commonwealth Youth Games on Sunday. ...
EDITORIAL All the best C’wealth Youth Games envoys ThisDay
National Games changed city's face Times of India
Commonwealth Youth Games The Statesman
MyNews.in - Hindustan Times
all 77 news articles


CTV.ca

Olympic Games not losing its shine despite worldwide credit crunch
Daily Mail, UK - 1 hour ago
‘The Games are resilient and people rally around them because of the good that they do. It is a big,big brand,’ said Michael Kontos, a senior adviser. ...
Cricket's inclusion is key to Indian Olympic Games popularity Courier Mail
Sprinter Chambers welcomes IOC re-test move AFP
IOC to retest all doping samples from Beijing Games Reuters South Africa
USA Today - The Press Association
all 832 news articles


Monsters and Critics.com

TGS 08: Microsoft Holding Off on Delisting XBLA Games
1UP.com, NY - 3 hours ago
But at the Tokyo Game Show earlier this week, Xbox Live corporate vice president John Schappert told IGN that won't be the case. ...
Xbox 360 New Xbox Experience Preview 2: Games Marketplace Paul Thurrott's SuperSite for Windows
Educational games coming to the Xbox Seattle Post Intelligencer
XBLA may not delist games after all Ars Technica
eFluxMedia - Game Daily
all 197 news articles


TSN.ca

Pan Am games bid kickoff 'hit right notes'
Toronto Star,  Canada - 13 hours ago
After formally throwing Toronto's hat into the ring to host the 2015 Pan American Games, organizers have less than a year to bring home the big prize. ...
Toronto's formal bid for Pan Am Games received well in Mexico ... The Canadian Press
Rival to Canada drops out of PanAm Games bid Globe and Mail
Toronto closer to getting Pan Am games 680 News
Hamilton Spectator - CTV.ca
all 134 news articles

Games - Google News

home | site map
Web Site Development - Search Engine Marketing: Dream Team Media